************************** * MOD4WIN Version 2.30a * ************************** * Player Engine Update * ************************** _______________________________________________________________________________ 5:00PM 11/21/95 This is an updated version of the player engine for MOD4WIN 2.30. To use this update you need to have MOD4WIN 2.30 already installed on your system, then simply replace the file player32.dll with this new one. This update features the following bug fixes/enhancements: general: * note range limits were wrong in some formats (most notably some 4 channel FastTracker MOD's were treated as ProTracker MOD's and didn't play any notes below C-1 or above B-3) * file format detection was screwed (some FAR and MTM modules didn't play right when renamed to *.MOD) * sometimes after starting the program the player would load the module but then just sit there and do nothing for a few seconds * volume bars in effect panel didn't show in full length with extreme left or right panning OPL4: * fixed sample offset with XM's * can load true 16 bit samples (they're converted to 12 bit for now to save space in the precious OPL4 memory) * volume is adjusted correctly in accordance to the pan position GF1: * uses a better algorithm for sample uploads to minimize memory fragmentation That's about it. More fixes coming soon. Enjoy...